![burly men at sea burly men at sea](https://www.video-games-museum.com/en/screenshots/Vita/4/50134-ingame-Burly-Men-At-Sea.jpg)
BURLY MEN AT SEA FULL
One of my earliest notes on the game, dated a full year before we even began development, describes it as “a type of interactive adventure with a moral, drawing from Scandinavian folklore.” While this is a perfectly accurate description of the game in its final state, we continued to explore what form that would take for the next two years. Why: Adventure for adventure’s sakeīurly Men at Sea was always a game about adventure, but it took us about a year and a large-scale adventure of our own to learn what exactly we wanted to say about it-or, ultimately, what it wanted to say to us. Our solution was to structure the story in a way that both beginning and end were consistent, with the player’s influence shaping all events in the middle of the story in a way that developed a single theme.
![burly men at sea burly men at sea](https://i.ytimg.com/vi/C_GMhaCmzJI/maxresdefault.jpg)
But here we ran into a complication: how could the game present a cohesive moral tale when the tale itself is of the player’s choosing? Designing for folktale tone put the player in the role of storyteller, one step removed from our protagonists. Designing for folktale length gave us a branching narrative with a short play cycle. Of the many elements of folklore that helped to establish what we describe as a “folktale adventure,” three contributed most to the design of Burly Men at Sea: length, tone, and moral.
BURLY MEN AT SEA SERIES
With each session, the player returns from one journey to set sail again, uncovering new paths for a series of kindred but distinct adventures. In it, branching scenes combine to form a variable tale with a single, overarching theme. What: A branching folktaleīurly Men at Sea is constructed as a story-building game. That excitement carried us into a second project, Burly Men at Sea, which we released just over a month ago. While working on Doggins, we gradually began to realize just how young and still undiscovered this medium is, and that through it storytelling could be pushed in so many new ways. We started developing our first, a tiny point-and-click adventure called Doggins, in 2012. My husband David and I did occasional creative projects together, like short films, until we finally stumbled onto the idea of making a game. I’m Brooke Condolora of husband-and-wife team Brain&Brain, and I acted as artist, writer, and designer on our latest project, Burly Men at Sea.īefore games, I was a freelance graphic designer and web developer.
BURLY MEN AT SEA PC
I’m very much looking forward to the full game when it’s released for PC and mobile at the end of this month.Check out earlier installments, including the action-based RPG battles in Undertale, using a real human skull for the audio of Inside, and the challenge of creating a VR FPS in Space Pirate Trainer. What I saw of the story seemed to be cleverly written and the art style is simple and clean.
BURLY MEN AT SEA HOW TO
The nymphs tell the men how to get out of the whale.
![burly men at sea burly men at sea](https://i.pinimg.com/originals/1a/9b/2e/1a9b2edc98a0b0d067127b7fc08a5fc4.png)
![burly men at sea burly men at sea](https://pressakey.com/gamepix/5517/Burly-Men-at-Sea-203815.jpg)
Inside the whale’s stomach they encounter a group of nymphs who worship the whale, sitting around the fire. Then their ship gets swallowed by a whale. Out of luck, they get back on their ship and head back out to sea. After finding the map, the burly men head back to the village to see if anyone knows anything about it. In the demo, I got to play the first part of the story. The gameplay involved is clicking and dragging. Three burly fisherman discover a map caught in their net one day and decide it might be the key to great adventure. The game is in fact an interactive novel and I came away from the demo filled with anticipation for the full release.īurly Men at Sea is what the title suggests. But the game is probably the furthest thing from that assumption. When I first heard the title Burly Men at Sea, images of some type of brawler or weird strategy game are what came to mind.